what are good levels to turn your companions into jedi in kortor 2
Star Wars: Knights of the Sometime Republic (KOTOR) allows players to create their own character when starting a new game. Players are given the option of three classes: Sentry, Scoundrel, and Soldier. These classes each provide different skills and bonuses.
Additionally, at a sure betoken players need to choose from three Jedi classes; which are Guardian, Sentinel, and Consular. The different combinations of these half-dozen classes allow for a broad variety of options when building a character in KOTOR. In addition to the six classes, there are Feats, Skills, and Force powers - this allows for character builds for nearly whatever type of character.
x Master Duelist Build

This build is probably very close to what many players wanted their Jedi to be on their outset playthrough. That is a principal with the lightsaber that can zero around during a fight dispatching enemies with a swing of their lightsaber. Afterwards all, this is a Star Wars game.
For this build, players will want to start as a Watch, and then cull the Guardian Jedi class. And then focus on increasing the grapheme'south Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. Take the Dueling feat, and the Flurry and Toughness feats brand this build even deadlier in battle.
ix Smooth Talker Build

With some games, especially Bioware games, it pays to make a character expert at communicating. This opens up dialogue options that are not otherwise available. These actress options can earn players some extra credits, but they tin can also let characters talk their way to victory.
This build is best when the character starts as a Scoundrel and then picks the Consular Jedi class later. This gives the character the Persuade skill early in the game. Players will need to increase this build's Charisma and Intelligence - the Intelligence is needed to increase the number of skill points players can allocate to Persuade. This is a good build to spend some (17) points on Repair to become HK 47.
8 The Canonical Revan Build

This build mimics the skills and abilities of Darth Revan from Star Wars canon. For those new to KOTOR, just know that he (or she) is a Sith Lord suffering from amnesia and is the protagonist in the game. This build is considered one of the strongest available by players, and gives a practiced balance between combat, non-combat, and Jedi abilities,
This build starts with the Scout form, so uses the Scout Jedi form. The Main attribute for this build is Wisdom. Secondary attributes are Charisma and Intelligence. Make sure to throw a signal into the physical attributes (STR, CON, DEX) from fourth dimension to time too. This build as well uses the two-weapon fighting feat - though picking the Dueling feat is also approved.
seven Critical Strike Build

Early on in the game, the bonuses for Disquisitional Strikes are non very highly-seasoned. This forces players to cull skills and feats that requite a more than firsthand do good. However, the Critical Strike build becomes one of the most powerful builds during late-game play.
This build uses the Scoundrel form for its Critical Strike and Scoundrel's luck ability; which eliminates the -five% penalisation to Critical Strike. The Primary attribute for this build is Force - players want this as high equally they can become it. Sneak Set on should exist improved to make the most out of this build's critical hits. Lastly, use Keen weapons for their bonus to disquisitional hits.
half dozen Blaster Main Build

Playing equally a Jedi most impulsively makes players pick the lightsaber every bit their chief weapon. Why pick anything other than a plasma sword that tin can cut through nearly anything with ease; nevertheless, if a character is built around using blasters they tin can be just as mortiferous. How did Obi-Wan impale Grievous again?
This build uses the Scout course. This is mainly for its Rapid Shot ability, but also for the Implants. The Jedi class for this build is Watch. Dexterity is the Primary aspect, followed by Charisma and Wisdom. All of these need to be raised to, or higher up, 15. Ii-weapon fighting lets players dual wield blasters which is what players want. Hokey religions and ancient weapons are no match for a good blaster at a player's side.
v Immunity Build

Status effects tin chop-chop plow a would-be victory into a burdensome defeat. Not having to worry about a character getting stunned, poisoned, or suffering from any of the other status ailments makes this game a lot easier.
This build uses the Sentinel class combined with the Scout Jedi class. This build is dependent on what items players utilize versus what skills or feats they choose. Players desire to get the Avant-garde Bio-Stabilizer Mask for immunity to poison and listen-affecting. The Retinal Gainsay Implant volition grant immunity to critical hits. The Electrical Capacitance Shield makes players immune to electricity - including force lightning. Players will also desire to max out their Strength Resistance power.
iv Ultimate Scoundrel Build

Charging headlong into boxing, lightsaber swinging wildly, is one strategy in KOTOR. Another strategy is to stay in the shadows and fight enemies on the player'due south terms. The thief build relies on remaining unseen until they decide to attack, and making the about out of every assail.
Patently, this build requires starting as a Scoundrel for the Stealth and Sneak Attack skills. The Jedi class should be either Guardian or Consular. Guardian volition allow for Force Jumps; this prevents players from having to sneak all the way to an enemy. The Consular'south bonus force powers piece of work well with this build too. This build primarily uses blasters, simply when enemies go too close, switch to a lightsaber.
iii Force Build

This build focuses more on using forcefulness powers over weapons. This build is basically like running a wizard course in games similar Skyrim. Like those games, this build starts weak simply gets increasingly more powerful - past the finish of the game this build will be defeating entire groups of enemies in seconds. This is especially true if players pick the night side.
The Forcefulness Build combines the Soldier and Consular classes. Being a Soldier will help this grapheme stay alive in the early parts of the game. The Consular class will requite access to more Force powers than the other two Jedi classes. Wisdom should be maxed-out for maximum Strength points.
2 Darth Build

This build is for those players that want to play a character as imposing and deadly as any that have carried the championship "Darth". Naturally, this requires players to choose the dark side, but honestly, the dark side powers are the most fun.
This build uses the Scout and Consular classes. Players desire to take ii-weapon fighting, Flurry, and Heavy Armor Proficiency for the Sith Mask. Focus on the Drain Life, Force Lightning, and Choke/Kill force powers. This build's primary attributes are Strength and Wisdom; secondary attributes are Dexterity and Constitution.
1 Obi-Wan Build

This build mimics the Jedi Master Obi-Wan Kenobi's abilities. This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others.
This build is a combination of a Scout and a Guardian (for Force Jump). Players will want to make Dexterity, Wisdom, and Charisma the primary attributes. This build uses the Dueling, Flurry, Weapon Focus: Lightsaber, and Jedi Defense feats. Forcefulness Button, Touch on Minds, Valor, and Speed powers.
Star Wars: Knight of the Quondam Republic was released on July xv, 2003, and is available on PC, PlayStation 5, Android, iOS, and Nintendo Switch.
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Source: https://gamerant.com/star-wars-kotor-best-builds/
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